A Bizarre Run horses
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Every rider in A Bizarre Run races on a horse (except Sandman and The Sun users, who run). Your horse has five stats you can reroll with Cash, and how well you manage its stamina decides most races. Here's how it works.
The five horse stats
| Stat | What it changes |
|---|---|
| Top Speed | How fast the horse can go flat out on open ground. |
| Acceleration | How quickly it gets back to speed after a turn, a hit or a stop. |
| Stamina | How long you can sprint before the horse gets exhausted and slows down. |
| Handling | How sharply it turns. Matters in the canyon and the downhill meadow. |
| Boost Length | How long your boost lasts. |
How to reroll horse stats
Rerolling gives your horse a new random set of stats and costs 1,000 Cash a try. You can reroll as often as you can afford. There are also Robux packs of 5, 10 and 20 rerolls in the shop.
Stamina, Acceleration and Top Speed matter most. Reroll until those three are good before spending Cash on anything else.
Picking a horse at the start
At the start of a race you press N at a free numbered horse on the starting grid. That number becomes your rider number in the race commentary. You can't switch horse once you've registered.
A full list of horse breeds and how to unlock each one hasn't been confirmed yet. We'll add it here.
Stamina and slipstream
Your stamina starts at 100%. At 0% the horse becomes exhausted and slows down badly. Riding directly behind another rider puts you in their slipstream, which speeds you up without using stamina.
Riding tips
- Don't hold sprint through every turn. Save it for straights.
- Draft behind the rider in front, then pull out and pass just before a turn or the finish.
- Avoid grass and tree clusters. Hitting a tree trunk stops you completely.
- If you fall off, press T to call your horse back.
- Boost with Z when the route opens up, for example right after the bridge.