
Spin (Steel Balls)
Last updated
- Tier
- A
- Type
- Spec (not a Stand)
- How to get it
- Not confirmed
- Races
- On horseback
Spin isn't a Stand. It's a fighting style that throws spinning steel balls, with close-range hits, a counter and a self-buff. It works at any range, which makes it a flexible pick for both stages of the race.
Spin (Steel Balls) movesNot yet confirmed
Keys as shown on the hotbar in a published combat guide. Damage and cooldowns aren't confirmed yet.
| Key | Move | What it does |
|---|---|---|
| 1 | Double Throw | Throws two spinning steel balls one after another. Works from far away or point-blank. |
| 2 | Kneel | A downward strike that drives the target into the ground and keeps them near you. |
| 3 | Steel Rush | A fast flurry of punches ending in a big knockback. Only start it when you're close. |
| 4 | Steel Reversal | A counter. Use it when the other player commits to an attack. |
| C | Revolver | Your gun. Hold C instead of tapping it to change weapons. |
| G | Enhance | A buff on yourself. What it does exactly isn't confirmed yet. |
Is Spin (Steel Balls) good?
We rank Spin (Steel Balls) in A tier. Works at any range: steel balls from afar, Steel Rush up close and a counter for defence. It just lacks the raw damage of the S tier stands.
Tips for Spin (Steel Balls)
- Simple combo: Double Throw as they approach, Steel Rush when they're close, then Kneel to keep them there.
- Steel Rush's knockback sets up another Double Throw.
- Hold Steel Reversal back for when someone swings at you.
- Practise on the lobby's training target. It doesn't fight back.
How to get Spin (Steel Balls)
How you unlock Spin hasn't been confirmed yet. Codes that give Stand Arrows or Cash are the cheapest way to try for it; see the codes page.
Sources: AllThingsHow Spin guide · Pro Game Guides tier list (Nov 6)